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Articles

List of articles

These are all the academic and newspaper articles and reports developed by CTS Game Studies:

“The Battle for Brazil’s Game Future”, in Gamasutra | 10/2011

Preliminary report on the brazilian gaming market | 09/2011 (Portuguese)

“The Way of the Samurai 3″, ETC-Press | 07/2011

“A gradual adaptation” | 06/2011(Portuguese)

Academic Integration, Real Problems and the new "Gamification" | 03/2011 (Portuguese)

Contribution to the public debate regarding the Content Rating System in Brazil | 11/2010 (Portuguese)

Open letter about the Tasso da Silveira public school tragedy | 04/2010 (Portuguese)

Games and New Business Models – Game Developers Conference 
(GDC) 2010 Report | 03/2010 (Portuguese)

A GameCultural Tour of Brazil | 02/2010

Inside Brazil’s Video Game Ecosystem | 01/2010

Games pester and become Art | 01/2010

Games and Freedom of Speech | 10/2009

“Free Speech and Electronic Games” | 09/2009 (Portuguese)

“Synaesthetic games” | 03/2008 (Portuguese)

Academic Integration, Real Problems and the new “Gamification” (Portuguese)

Report prepared by CTS Game Studies about the GDC 2011 in San Francisco, EUA. One of the most important conferences for the gaming industry, the Game Developers Conference is anually held at the Moscone Convention Center. At the 2011, CTS Game Studies focused on the themes of educational gaming and serious games.

“The Battle for Brazil’s Game Future”, in Gamasutra | 13/10/11

IGDA Rio de Janeiro head and CTS Game Studies’ coordinator Arthur Protasio writes about the current perception of games in the South American country, talking about cultural and economic challenges that keep games from being recognized as a vital medium in this developing economy.

Preliminary report on the brazilian gaming market (Portuguese)

During the year 2010, CTS Game Studies realized, supported by the Open Business Latin America project, fourteen interviews with national and international gaming industry professionals. The goal was to identify key-points and perceptions about the brazilian gaming market as it is nowadays. It is an initial investigation which raises the fundamental questions that must be answered in future researches for the better understanding of obstacles and opportunities in the brazilian electronic gaming panorama.

Games and Freedom of Speech

Academic article written by Arthur Protasio, presented and published at the VIII Brazilian Symposium for Digital Games and Entertainment at PUC-Rio. The article presents foundations for the comprehension of electronic games as cultural and artistic works. Therefore, needing to be protected by freedom speech and rated according to age, thus avoiding judicial prohibitions as an unnecessary measure.

Games Pester and Become Art

Article written by Ronaldo Lemos and Pedro Mizukami published in the newspaper Folha de São Paulo. It discusses how maintaining games in the peripheries of “serious” art might lead to na irrational treatment that results in faulty judicial decisions.

Games and New Business Models – Game Developers Conference (GDC) 2010 Report (Portuguese)

Article written by Arthur Protasio during the Game Developers Conference in march of 2010 at San Francisco, in the United States of America. Completed for the Open Business project, the report analyses new business models employed by the game industry, such as the Freemium model, as well as different solutions and alternatives to other areas that also explore intelectual property.

Contribution to the public debate regarding the Content Rating System in Brazil (Portuguese)

On the 18th of november of 2010, the Ministry of Justice opened an online public debate to discuss the laws and criteria of the brazilian content rating system, applied to public spectacles, television and radio programs, electronic and role playing games. CTS Game Studies prepared a document contributing to the debate and proposing:

  1. The removal of RPGs from the content rating system;
  2. Regaring electronic games, the creation of mechanisms to automatically convert the ratings to the brazilian system with the objective of avoiding unjustified legal obstructions when offering the games to the consumer.

Inside Brazil’s Video Game Ecosystem

Article written by James Portnow in partnership with CTS Game Studies published at the Gamastura website. The article analyses the brazilian game industry and its perspectives.

A GameCultural Tour of Brazil

Artigo written in two parts by James Portnow in partnership with CTS Game Studies published at the GameCulture website. The article analyses the culture of games in Brazil.

“A gradual adaptation” (O Globo, 27/06/11) (Portuguese)

Newspaper article commenting on the gradual process of acceptance of games as a new media.

“The Way of the Samurai 3″, ETC-Press.

Academic article written by Arthur Protasio, presented and published at the VIII Brazilian Symposium for Digital Games and Entertainment at PUC-Rio. The article presents foundations for the comprehension of electronic games as cultural and artistic works. Therefore, needing to be protected by freedom speech and rated according to age, thus avoiding judicial prohibitions as an unnecessary measure.

Open Letter about the Tasso da Silveira public school tragedy (Portuguese)

On April 7th 2011, Wellington Menezes de Oliveira shot and killed 12 children at the Tasso da Silveira Public School. The press has presented, as one of the definitive influences for the attack, electronic gaming. CTS Game Studies has produced an open letter to the public to respond to these false statements concerning electronic games.

“Free Speech and Electronic Games” (Pilotis Jurídico, 03/09/09) (Portuguese)

Article published by the Pilotis Jurídico magazine, from PUC-Rio, about electronic gaming as a cultural and artistic media and means to achieving free speech.

“Synaesthetic games” (Gamecultura, 10/05/08) (Portuguese)

Analysis of the various ways of interacting with games, especially the synaesthetic experience games like “Rez”, “Audiosurf” and “Synaesthete” may provide. Available also at GameCultura.

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