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Esta categoria contém 13 posts

CTS Game Studies no 1º Festival Games Brasil

O coordenador do CTS Game Studies, Arthur Protasio participou como palestrante na abertura do 1º Festival Games Brasil, ocorrido no Sábado, dia 18 de maio, no Museu da Imagem e do Som em São Paulo, como parte dos eventos da Virada Cultural (que aconteceu no fim de semana dos dias 18 e 19 de maio). O … Continuar lendo

Academic Integration, Real Problems and the New “Gamification”

Report prepared by CTS Game Studies (download the pdf version here, in Portuguese) about the  GDC 2011 in San Francisco, EUA. One of the most important conferences for the gaming industry, the Game Developers Conference is anually held at the Moscone Convention Center. At the 2011, CTS Game Studies focused on the themes of educational gaming … Continuar lendo

The Battle For Brazil’s Game Future on Gamasutra |13/10/11

IGDA Rio de Janeiro head and CTS Game Studies’ coordinator Arthur Protasio writes about the current perception of games in the South American country, talking about cultural and economic challenges that keep games from being recognized as a vital medium in this developing economy. It is no mystery that games are a huge medium — … Continuar lendo

Preliminary Report on the Brazilian Gaming Market (in Portuguese)

During the year 2010, CTS Game Studies realized, supported by the Open Business Latin America project, fourteen interviews with national and international gaming industry professionals. The goal was to identify key-points and perceptions about the brazilian gaming market as it is nowadays. It is an initial investigation which raises the fundamental questions that must be … Continuar lendo

Games and Freedom of Speech (Portuguese)

Games and Freedom of Speech (Portuguese) Academic article written by Arthur Protasio, presented and published at the VIII Brazilian Symposium for Digital Games and Entertainment at PUC-Rio. The article presents foundations for the comprehension of electronic games as cultural and artistic works. Therefore, needing to be protected by freedom speech and rated according to age, thus … Continuar lendo

Games Pester and Become Art (Portuguese)

Games Pester and Become Art (Portuguese) (download the pdf version) Article written by Ronaldo Lemos and Pedro Mizukami published in the newspaper Folha de São Paulo. It discusses how maintaining games in the peripheries of “serious” art might lead to na irrational treatment that results in faulty judicial decisions. Google translated version in english available here.

Games and New Business Models – Game Developers Conference (GDC) 2010 Report (Portuguese)

Games and New Business Models – Game Developers Conference (GDC) 2010 Report (Portuguese) Article written by Arthur Protasio during the Game Developers Conference in march of 2010 at San Francisco, in the United States of America. Completed for the Open Business project, the report analyses new business models employed by the game industry, such as the Freemium model, as well … Continuar lendo

Contribution to the public debate regarding the Content Rating System in Brazil (Portuguese)

Contribution to the public debate regarding the Content Rating System in Brazil (Portuguese) On the 18th of november of 2010, the Ministry of Justice opened an online public debate to discuss the laws and criteria of the brazilian content rating system, applied to public spectacles, television and radio programs, electronic and role playing games. CTS Game … Continuar lendo

Open letter about the Tasso da Silveira Public School tragedy

Open letter about the Tasso da Silveira Public School tragedy (Portuguese) On April 7th 2011, Wellington Menezes de Oliveira shot and killed 12 children at the Tasso da Silveira Public School. The press has presented, as one of the definitive influences for the attack, electronic gaming. CTS Game Studies has produced an open letter to … Continuar lendo

Inside Brazil’s Video Game Ecosystem

Inside Brazil’s Video Game Ecosystem  (download the pdf) Article written by James Portnow in partnership with CTS Game Studies published at the Gamastura website. The article analyses the brazilian game industry and its perspectives.

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