V Gamepad FEEVALE | 24/03/2012 Campus Party 2012 Global Game Jam and Joga Brasil 3rd IGDA Rio meeting – Digital Distribution of Games "Saúde em jogo": videogames as a communications strategy "Oi Cabeça" – Personagens, estratégias narrativas e engajamento nos games: Ian Bogost e Arthur Protasio SB Games Salvador 2011 Talk at Estácio: “Games: Uma Mídia de Expressão” Talk at UFF: “O Mercado Brasileiro de Jogos e a Importância da Mobilização da Comunidade” IGDA's round table at Brasil Game Show 2011 2nd International Game Developers Association Rio (IGDA RIO) meeting Workshop: “Ludobardo: Telling stories through games” Gamerama Workshock - FGV-Rio 2011 Fair Game Day Brazil Game Show: Brazil Game Jam Rio Criativo’s Sectorial Meeting for Games, Software and Animation SB Games 2010 Technology and Digital Games Week Gamerama Workshow – SESC Winter Festival 2010 Games, Free Software and Regulation – FISL 11 SP Game Show 2010 | 07/15/2010 Transmedia Experiences PlayPower Project Games, Media, and Regulation: Campus Party 2010 Games, Media, and Tangential Learning: Understanding the role of games in culture and education Verdict: Game Over
Arthur Protasio participated on March, the 24th, in the V GAMEPAD – Games, Communication and Technology Seminar, which began on 03/23/2012 at FEEVALE University, in Rio Grande do Sul. This is the event’s page. Arthur gave the talk “Games, Intellectual Property and Freedom of Speech”, which is complemented by a document produced by CTS Game Studies for the occasion. This “strategy guide” may be downloaded here.
On friday, 02/10, Arthur Protasio gave the talk “IGDA Rio: Associação Internacional de Desenvolvedores de Jogos no Cenário Brasileiro” (The International Game Developers Association in Brazil’s Gaming Scene), at the Campus Party. The event is among the biggest on technology and Internet. This was its fifth edition, in Anhembi Park, São Paulo, with the record of 7 thousand participants. The talk presented IGDA Rio, as well as the Preliminary Report on the Brazilian Gaming Market made by CTS Game Studies. Following, a video of the event:
From January 27th to 29th, 2012, CTS Game Studies organized, together with IGDA Rio (International Game Developers Association – Rio de Janeiro), the Global Game Jam 2012: IGDA Rio (check out the event’s facebook page for photos and videos). Global Game Jam, an IGDA project, is the world’s biggest game-developing marathon, simultaneously happening in 44 countries (including five brazillian states), and gathering game developers (experts and amateurs) in a collaborative creation spirit in order to make simple, commercially feasible games. After 48 hours of game-developing, seven games were finished and are exposed at the event’s website.
Meanwhile happened “Joga Brasil” (www.jogabrasil.com.br), an event aimed at discussing and developing games, in which Arthur Protasio participated in the round table “Mercado de Jogos no Brasil” beside Antônio Marcelo (Riachuelo Games), Cleber Tavares Jr. (Seven Game Studio), Paulo Andrade (Faculdade CCAA) and Adrian Laubisch (Aiyra).
3rd IGDA Rio meeting – Digital Distribution of Games
On 22 November 2011, Arthur Protasio took part in the third IGDA Rio meeting (International Game Developers Association – Rio de Janeiro Chapter). The goal was to present and discuss the various innovative initiatives in games digital distribution throughout the internet. Thiago Diniz, founder of the Nuuvem platform, presentes his view on the market and the service he provides and participated in a round table about it alongside with the IGDA Rio directors.
“Saúde em jogo”: videogames as a communications strategy
On 17 November 2011, Arthur Protasio moderated the debate “Saúde em Jogo” (The Game of Health) at Fiocruz. The event, organized by the Instituto de Comunicação e Informação Tecnológica em Saúde (Health Communications and Technological Information Institute), presented and discussed the innovative initiatives on the connections between electronic gaming, communications and health. At the debate were Antonio Marcelo (Riachuelo Games), Marcelo Vasconcellos (ICICT/Fiocruz), Guilherme Xavier (Donsoft Entertainment and PUC-Rio) and Esteban Clua (UFF).
“Oi Cabeça” – Personagens, estratégias narrativas e engajamento nos games: Ian Bogost e Arthur Protasio
On 16 November 2011, Arthur Protasio (Centre for Technology and Society of Getulio Vargas Foundation – Rio de Janeiro) was part of the pannel “Personagens, estratégias narrativas e engajamento nos games” (Characters, narrative strategies and engaging on games) along with the philosopher and designer Ian Bogost (MIT – Newsgames). The event tackled the discussion of narrative possibilities for electronic games as a communication media. Various subjects were observed, since the ability to relate with the characters to the narrative strategies for dealing with different themes – including the political tensions showed on the newsgames. The event took place at Oi Futuro Flamengo, from 19:30h to 22:00h, and the main points were “twitted” following the hashtag OiCabeça.
SB Games Salvador 2011
Between the 7th and 9th of November, 2011, happened in Salvador, at the Universidade do Estado da Bahia (Bahia State University), the 10th Brazilian Game Symposium (SB Games). Arthur Protasio, Coordinator of CTS Game Studies and president of IGDA Rio, took part on the round table “IGDA Brasil – fomenting community integration, multidisciplinary creativity and the gaming scenario in Brazil”. It was part of the Industry Section, which occurred Wednesday (11/09/2011) from 08:10am – 09:20am.
Talk at Estácio: “Games: Uma Mídia de Expressão” | 18/10/2011
On October 18th, Arthur Protasio gave the talk “Games: uma Mídia de Expressão” (“Games: an Expression Media”) by invitation of Prof. Regina Feliciano, as a part of the Estácio de Sá University Technology Academic Week. At the event, a discussion about the current view of games, their educational capabilities and the roll of games as a form of expression and narrative.
Talk at UFF: “O Mercado Brasileiro de Jogos e a Importância da Mobilização da Comunidade” | 17/10/2011
On October 17th Arthur Protasio, invited by Prof. Dr. Esteban Clua, gave the talk “O Mercado Brasileiro de Jogos e a Importância da Mobilização da Comunidade” (“The Brazilian Gaming Market and the Importance of Community Organization”), as part of the UFF Academic Week. The information and views provided were based on CTS Game Studies’ Preliminary Report on the Brazilian Gaming Market.
IGDA’s round table at Brasil Game Show 2011 | 10/05/2011
On Wednesday 10/05/11, Arthur Protasio, coordinator of the CTS Game Studies project at Fundação Gertulio Vargas and president of IGDA Rio (International Game Developers Association – Rio de Janeiro), took part on a round of discussions during Brasil Game Show. Protasio, Esteban Clua, also from IGDA Rio and researcher at UFF (Federal University of Rio de Janeiro), and Bruno Campagnolo from IGDA Curitiba pondered about Brazil’s gaming market panorama and the role of community organization in developing the scenario.
The event occurred between the 5th and 7th of October, 2011. The round, entitled “IGDA – Multidisciplinaridade e o Cenário dos Jogos no Brasil” (IGDA – Multidisciplinarity and the Gaming Market in Brazil), began at 13:00h pm. Check the BGS site; for more information on the brazilian electronic gaming market, read the report prepared by CTS Game Studies supported by the Open Business Latin America project; about community integration, go to the post about the Second meeting of IGDA Rio.
2nd International Game Developers Association Rio (IGDA RIO) meeting | 09/28/11
On Wednesday 09/28/11 CTS Game Studies hosted IGDA Rio’s 2nd meeting at Fundação Getulio Vargas. Besides the presentation of the “Preliminary Report on Rio de Janeiro’s Gaming Market“, Antonio Marcelo, founder of Riachuelo Games and Market Manager of IGDA, gave the speech “Entrepreneurship in Games” and the first edition of the Independent Games Showcase took place. The event was recorded and the videos can be found in the following links: http://www.ustream.tv/recorded/17562535 and http://www.ustream.tv/recorded/17564832 .
Workshop: “Ludobardo: Telling stories through games” | 07/03/2011
On Sunday, 07/03/2011, Arthur Protasio gave the workshop “LudoBardo: Telling stories through games”, one of the “Descoshops” at Descolagem #7. This event is organized by blogger Beto Largman supported by Oi Futuro Institute and is held at NAVE – Núcleo Avançado em Educação (Advanced Center for Education). The workshop covered basic aspects of narrative and had a group dynamic in which each participant had to create their own story.
Gamerama Workshock – FGV-Rio 2011 | 02/15-18/2011
CTS Game Studies hosted, from the 15th to the 18th of February 2011, the activities of “Gamerama Workshock”. The conference resulted from a cooperation effort between Guilherme Xavier of Donsoft Entertainment and Arthur Protasio from CTS Game Studies. It was aimed at being an introduction to the practical development of games. Through theoretical lectures combined with a ludic development methodology, in the first two days the participants produced analogic games and in the last two days, the prototype of a digital game. Pictures of the event here and more info on the site http://www.dinergia.pro.br/gamerama/.
Fair Game Day | 01/23/2011
On January 29th 2011, CTS Game Studies participated in the “Fair Game Day”. The event, dedicated to reducing taxation and granting access to games sold in Brazil, had a round of lectures. One of which was Arthur Protasio’s “Games and Freedom of Speech”, about the judicial and legislative quarrels over the acceptance of electronic gaming as a media in Brazil. Overall, about the matter of electronic gaming not only as an entertainment media, but also a way of expressing oneself and producing culturally relevant works of art.
Brazil Game Show: Brazil Game Jam | 11/20-21/2010
On the 20th and 21st of November 2010 took place at the SulAmérica Convention Center, in Rio de Janeiro, the Brazil Game Show. During the fair happened the Brazil Game Jam, a game-development contest between 10 teams of three students from Brazilian universities in which they had to make a game from scratch facing a 40-hours deadline. The activity was coordinated by professor Esteban Clua, of Universidade Federal Fluminense/RJ, and had a jury of press members, game industry representatives and academics, among which, Arthur Protasio (CTS Game Studies).
Rio Criativo’s Sectorial Meeting for Games, Software and Animation | 11/17/2010
On the 17th of November 2010, Arthur Protasio took part on the Rio Criativo’s Sectorial Meeting for Games, Software and Animation at PUC-Rio. The event was part of a series of eight encounters that presented successful cases and analyzed challenges for the new entrepreneurs on the 19 fields of action of the Rio Criativo Incubator. Arthur Protasio, from CTS Game Studies, was one of the guests, as well as André Breitman from studio 2DLab, maker of the animated cartoon “Meu AmigãoZão”; and Samanta Martins from producing agency Visorama. Arthur gave a short talk about the electronic gaming industry in Brazil, encouraging newcomers willing to begin new projects.
SB Games 2010 | 11/08-10/2010
The Brazilian Digital Gaming Symposium took place from 08th to 10th of November 2010 in Florianópolis. At the event Arthur Protasio, developer of the game You Are Trash!, participated in the Independent Games Festival representing said game and CTS Game Studies.
Technology and Digital Games Week | 10/26/2010
On October 26th 2010, at PUC-SP, Arthur Protasio gave the lecture “Games: an Expression Media”, in the PUC-SP Technology and Digital Games Week. Arthur introduced CTS Game Studies as a research and game development project, and exposed the worldview of electronic games not only as entertainment products, but also as means of expression and as genuine and culturally relevant works of art.
Gamerama Workshow – SESC Winter Festival 2010 | 07/2010
During the month of July 2010, in the midst of SESC Winter Festival, took place the workshop “Gamerama Workshow” in the cities of Petrópolis, Nova Friburgo and Teresópolis. A result of the partnership between Donsoft Entertainment and CTS Game Studies created by Guilherme Xavier and Arthur Protasio, it consisted in an introduction for teenagers to practical development of games. Through theoretical basis and dynamic activities, the event managed to connect theory and practice in a dynamic and objective manner.
Games, Free Software and Regulation – FISL 11 | 07/23/2010
Such debate occurred on July the 23rd 2010 during the International Free Software Forum (IFSF) in Porto Alegre. The panel promoted the spread of information about market, regulation and academic researches aimed at the national electronic gaming scene and its relation with free software. Themes like game development, game regulation attempts (since age limitations to the prohibition of games) and the development of games for free platforms and its influence on free software were at the core of the discussions.
The Forum featured lectures from Fernando Ribeiro (freelance developer), Arthur Protasio (CTS Game Studies), Pedro Mizukami (CTS Game Studies) and Carlos Affonso Souza (CTS-FGV).
SP Game Show 2010 | 07/15/2010
On July 15th 2010, in the SP Game Show (Mart Center – São Paulo), Arthur Protasio delivered the lecture “Games: an Expression Media”, in which he treated the matter of games as not only an entertainment product, but as means of expression and as works of art and culture. The researcher from CTS Game Studies questioned the prevailing perspective about that media, presented the obstacles it must surpass and gave examples of games that work as education, personal expression and narrative reflection tools.
Transmedia Experiences | 05/26/2010
On the 26th of May of 2010, CTS Game Studies hosted a discussion about the transmedia experiences. The researchers Drew Davidson and Charles Palmer demonstrated how diverse media have benefited from the common areas they share. Franchises, such as Dead Space and The Matrix reveal how narratives can begin in a specific format and end in a another, thus confirming the concept of crossmedia and how various experiencies, including games, have made use of this strategy to engage vast audiences. The speakers presented situations in which various mecia and forms of narrative cross each other and discussed how the crossmedia experience is a very important element to the consumption of content.
The event brought speakers Drew Davidson, director of Carnegie Mellon University (CMU) Entertainment Technology Center (ETC), and Charles Palmer, director of Harrisburg University Center for Advanced Entertainment and Learning Technologies (CAELT).
More information and photos of the event can be accessed here. Archived video streaming is available below.
PlayPower Project | 05/20/2010
On the 20th of May of 2010, CTS Game Studies presented in Brazil the PlayPower Project through a talk and workshop. By demonstrating various uses of games as media and a vehicle of expression, PlayPower revealed how old hardware can be used to promote different forms of entertainment, art, and education.
The Project, developed in partnership with the UCSD and the Software Studies group, aims to create educational games for 8-bit machines that cost around 10 dollars in the United States, India, and China and are connected to the TV. Jeremy Douglass, professor of the University of California of San Diego (UCSD) and Don Miller, low-bit music and visual artist, spoke about the project.
More information and photos of the event can be accessed here. Archived video streaming is available below.
Games, Media, and Regulation: Campus Party 2010 | 01/26/2010
This panel took place on the 26th of January at Campus Party 2010 in São Paulo. By divulging and discussing game market, regulation and academic research data, the event explored various themes. Among those, were issues such as game development in Brazil, efforts at regulating games (among the govermental rating and judicial decisions that prohibit them as a whole), and the role of games in culture and education (referencing to tangentinal learning and gender debates).
The speakers were Guilherme Xavier (Donsoft), Arthur Protasio (CTS Game Studies), Volker Grassmuck (Researcher from the University of Humboldt, Germany), Carlos Affonso Souza (CTS-FGV), Pedro Mizukami (CTS Game Studies) e Ronaldo Lemos (Director of the Center for Technology and Society).
Games, Media, and Tangential Learning: Understanding the role of games in culture and education | 12/07/2009
This colloquium took place on the 7th of December of 2009 at the Getulio Vargas Foundation of Rio de Janeiro. The event promoted the dissemination of knowledge and academic research associated to the game medium. The concept oftangential learning was explored, according to which games can stimulate learning by engaging players in the experience and making them interested – not necessarily having to be educational to be beneficial.
The speakers were James Portnow, american game designer, ex-Activision (Call of Duty: Modern Warfare), and M.A. from the Carnegie Mellon University; Volker Grassmuck, german researcher of digital media from the Humboldt University of Berlim and organizer of the event Wizard of OS; Guilherme Xavier, game designer and diretor of art e design at Donsoft (Capoeira Legends); and Arthur Protasio, coordinator of the CTS Game Studies project.
The event is available for download here: [Part 1] e [Part 2] (part 3 isn’t available).
Verdict: Game Over | 07/05/2008
This was a play presented in the form of a theatrical reading at the event Descolagem #1 at NAVE in Rio de Janeiro on the 5th of July of 2008. The script was written by Arthur Protasio and adapted from the judicial decision that prohibited in 2007 the games Counter-Strike and Everquest in Brazil. Cosplayers participated by acting as specific game characters, criticizing the prohibition, and questioning the motives of this censorship. The legal document of the sentence (in portuguese) can be read here and the presentation is available in the video below.