"Mulheres ganham espaço no mundo machista dos videogames" "Pela classificação indicativa de games" "Não, não se trata de criar a skynet!" "Entrevistamos Arthur Protasio, especialista de narrativas nos jogos" "Thieves steal Modern Warfare 3" "Life is crime" “Game Over – Abstinence Diaries” Arthur Protasio comments on Supreme Court’s decision not to prohibit violent games “Quando o placar é o de menos” Ministry of Justice demands explanations from Sony concerning user’s data leakage Research links online gaming to improvement in depression cases Game Therapy: Games stimulate patients to dedicate themselves to physical and mental exercises Games taken seriously: Games inspire projects in the health, culture, and safety fields Games as a Learning Method Social Games Change Peoples’ Routines in Social Networking Sites Bill Aims to Prohibit Ofensive Videogames in Brazil Tangential Learning as Solution for Educational Games "Globo Universidade"
Arthur Protasio comments on recent statistics that reveal the growing part of women on the gaming community.
“Pela classificação indicativa de games”
Arthur Protasio comments on CTS Game Studies’ activities, videogames as a media and the age rating of games in Brazil (Portuguese).
Renato Degiovani, pioneer in game designing in Brazil, describes his thoughts about embedded and emergent narrative and the interesting results of a talk with Arthur Protasio during Joga Brasil.
Arthur Protasio was interviewed by Alexandre Silva for the technology portal Tech Tudo. On the article, they talk about embedded and emergent narrative and the game-development events Joga Brasil and IGDA’s Global Game Jam. All through a multiplayer section of Left 4 Dead 2.
“Ironically, this robbery seems a lot like a marketing campaign for the game itself – says Arthur Protasio, coördinator of the CTS Game Studies project at FGV. – And about the users who are making anticipated use of the game, I don’t believe there should be any kind of punishment, for the sellers were responsible for the mistake”.
Read the news article here (in Portuguese).
Read the article in O Globo online (Portuguese).
Games as a Learning Method (Portuguese).
Tangential Learning as Solution for Educational Games (Portuguese).